INSPIRE is a self-adaptive, personalized behavior change game for adolescent preventive health. In game, teens participate in interactive narratives that address issues of peer pressure, social norms, and consequences of alcohol use. Players adopt the role of a teenage protagonist who “relives” the events and decisions of a high-school hang out involving alcohol.
INSPIRE is designed to enhance adolescents’ knowledge, personal efficacy, and self-regulatory processes, encouraging players to set goals, adopt problem-solving strategies, reason about the consequences of their actions, and reflect on their observed outcomes to adjust their future behaviors.
Click here to learn more http://projects.intellimedia.ncsu.edu/inspire/