Information on Crystal Island: Eco Journeys visual novel coming soon...

Responsible for designing 2D interactive objects, player icons, menus, dialogue boxes, chat message UI, to do list UI, notebook UI, infographics, white board and hypothesis board UI in Crystal Island: Eco Journey's visual novel game.

Collaborated with The IntelliMedia Group research scientists and software engineers to communicate designs, make valued decisions and execute tasks.

Showcase the ability to iterate ideas quickly and create mockups to share with the team before completing assets to put into the game in Unity.

Start Screen, Sign In, Player Icons & Lobby UI

Start Screen and Sign In.jpg

Dialogue, Chat, To Do and Notebook Closed & Open UI

Closed and Open UI.jpg

Whiteboard, Sticky Note & Voting UI

White Board.jpg

Hypothesis Board, Drop Down Option & Image UI

Copy of Hypothesis Board reference.jpg

Background & Interactive Object Assets

Backgrounds and Interactive Objects.jpg

Clipboard Interaction & Infographic Assets

Infographics on the left were low quality placeholders. On the right, the infographics are completely redesigned to be higher quality, more legible and more visually appealing. 

Clipboard.jpg

Textbook Interaction & Infographic Assets

Old graphics on the left, new designs on the right.

Textbook.jpg

Poster Interaction & Infographic Assets

Old graphics on the left, new designs on the right.

Posters.jpg